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Feeding the Machines

It’s Time to GO!

Automated lighting consoles are very complex machines that provide amazing abilities to transition data values utilizing various timing controls. From a simple crossfade between two cues to advanced multi-part timing and auto-follows there are a multitude of timing tools available. Although each console may use slightly different terminology, the abilities are generally the same. For the purpose of simplicity I will refer to one set of terms in this article, so be sure to reference your console’s user manual to determine the exact terms you may encounter.

Perfect Patching

Automated lighting consoles are full of features, many of which rarely get used. However there is one feature that is required for every single show: patching. A patch is a set of instructions that assign specific controls on the desk to fixtures and their attributes in the real world. Without a patch, no communication between the console and devices can take place. It is vital for lighting programmers to understand how to patch their console and how to use the various options within the patch window. While some of the terminology may change from desk to desk, the basic procedures remain the same regardless of the console.

The Trauma Team

If you have ever watched any of the reality TV shows about emergency rooms, you have probably noticed how well the staff works together to help the patient. I find it a striking resemblance to the way that an automated lighting programmer must relate to others on his/her team. A programmer must work well with each team member to ensure a healthy lighting contribution to the production. By studying this relation in comparison to an emergency trauma team, one can easily see the responsibilities that a programmer has with the production team.

Lighting Network Basics

Automated lighting programmers are constantly using new equipment and setup configurations. It is very important for programmers to understand how networking has become an integral part of many systems. While a full understanding of computer networking concepts, equipment, and topographies is not required, there are some basic networking principles that you need to be familiar with. The number of lighting devices connected together with wired or wireless networking equipment is growing on a daily basis, but the general purposes can be broken down into three unique situations. However, before exploring these categories, you must understand some basics of networking.

Would You Survive?

Automated lighting programmers operate in a world of extreme danger. We are often put into situations that require us to make immediate decisions and take action. Lack of success in these endeavors can lead to loss of work, unimaginable stress, and even financial loss. By studying actual situations, you can determine if you would respond accordingly and survive the most treacherous of programming moments. Listed below are some of the most hazardous programming moments I have personally encountered. After reading each setup, ask yourself if you would survive before you read the actions.

Change the Page

Nearly every automated lighting console has a concept that allows for multiple banks or pages of playbacks. These pages (as they are usually called) allow the user to immediately change the purpose and function of playback buttons on the desk. Pages are very important in many different genres of entertainment, and it is important for lighting programmers to understand the possibilities and features associated with them. 

Blinded By the Light

Programming automated lighting requires much more than just pressing buttons on a console. A good understanding of the lighting fixtures and their capabilities is equally as important. In addition, the consideration of the effects of the lighting programming must be considered and evaluated during the programming sessions. The positions of the lights, the actions of the fixture parameters, and environmental conditions all can have an effect on your programming.

Obscure Fixture Features

Automated lighting fixtures are very complex robotic devices filled with mechanical and electrical features commanded by comprehensive software. The manufacturers of these fixtures fill them with many useful features, some of which are lesser known or understood. A good automated lighting programmer will take the time to learn the capabilities of his/her luminaires by reading the user manuals and DMX protocols/maps. Furthermore, some features are simple menu settings or DMX values that may not be included in the console’s fixture library. The following obscure fixture features can be found in many common lighting fixtures and are useful tools for creating original and dynamic lighting programming.

Random Thoughts

Many elements of lighting design are built using symmetry; however for every symmetrical system an asymmetrical system is also conceived.  Automated lighting programmers are given the power to create randomness and chaos out of any lighting rig by simply using the tools at hand.  One of the best tools for doing so is working with random values.  Whether contained within the fixtures themselves or a product of the console, random abilities add dynamic excitement to any production such as a color chase or lightning effect.

Marsha Stern at the Pines Pavilion back in the late 1980s. Photo by Bob Howard

The Good Ol’ Disco Days

I have been programming automated lighting since the late 1980s and have seen many things change and grow. However, most of today’s programming has its roots in a time even before I started programming. The disco era of the 1970s and 1980s was filled with many different types of fixtures and control. Automated lighting desks did not exist, yet complex lighting sequences had to be produced and recalled. Lighting designer Marsha Stern was lucky enough to have been a pioneer at the time, controlling lighting in some of the New York City’s most iconic discos. I sat down with her to better understand the tools available at the time and their influences on today’s automated lighting concepts.

The Magical Layout

One of the newest automated lighting features that is getting talked about often is the Layout View, or Magic Sheet. While this feature has been around on consoles for many years, only recently has it really taken off. The great adoption of multi-touch applications on tablets, phones, and computers has allowed manufacturers and programmers to expand the abilities of this wonderful tool and really make the best use of it. Now lighting programmers are jumping all over it and finding it an extremely useful instrument in their arsenal of programming utilities.

The Art of the Change

One of the greatest advancements in automated lighting programming over the last 10 years has been the ability to easily change fixture types from one to the other. As the market of available fixtures has increased, so too has the need to easily clone or change fixture libraries within a programmed show file. In the past this was accomplished through complicated copying routines and macros. However, even with the new tools built into consoles, it is important that programmers understand how to use these tools and how to prepare their show file for changes.