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Preparing FOH for a Festival

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Earlier this year I had the opportunity to head up a talented team of programmers for a major music festival making its USA debut, Rock in Rio.  Having worked in concert touring throughout my career, I am no stranger to music festivals; however, I had never been the “go to” person for a main stage at a festival, so I eagerly took on the challenge and began preparing myself.

A music festival with the reputation of Rock in Rio is no small festival.  With multiple unique performance areas, the control needs for each area can vary widely from the simple to complex.  The performance areas at Rock in Rio USA included:

World (Main) Stage

Mercedes Benz Evolution (Sunset) Stage

Electronica Stage

VIP Tent

Chapel Area

Zipline Area

Brazil Street area

USA Street area

UK Street area

Providing LDs for top acts with all of their preferred toys and tools requires lots of planning - and communication.Pre-show Prep (Offsite)

As lead programmer for the festival, I took on the responsibility to do as much as I could before arriving on show site to minimize last minute surprises. Some of those tasks included:

Communication with the LD about his expectations for each area in the festival

Communicate with the Master Electrician about crew schedule

Work with account executive to determine FOH gear list including consoles to be used at each FOH on festival site

Choose and confirm fixtures modes for each stage with festival LD and guest LDs

Gather console personalities needed for each kind of console if not included in console library

Create initial show patch for each stage

Create initial patch paperwork for each area based on plots for each area

Contact LDs to find out if they were bringing in their own console or if they were using the house console

Lay out initial FOH system design for control network on each stage

Communicate information about the house rig to all incoming LDs and programmers

Communicate with programming team about schedule, equipment, and details for each area as they became available

Rock in Rio USA featured multiple stages and performance areas. Pictured here is FOH for the Main Stage.On-Site Prep

Once I arrived onsite, my role began to shift away from the general oversight of all performance areas toward the more specific duties of the Main Stage.  My first task was to work with LD Terry Cook to program the three-minute pyro/lighting show that played nightly before the headline act.  Since the pre-viz suite was not set up for the first few nights I was onsite, I worked overnight hours in the middle of the field in front of the stage; just the impressive metallic façade and me, vis-à-vis.  (Okay, I was not completely alone: I got a kick out of watching the tenants in a nearby condo building hanging out over their balconies to watch the lighting while I was programming!)

Once the pre-viz suite was ready and the pyro/lighting show was complete enough that Terry and I could work on stamping timecode onto the cues in the suite, we worked in the afternoon hours and I would stay afterwards to clean up notes and continue to prepare FOH for the arrival of guest LDs and programmers.  The preparation necessary included:

Accommodate LD/programmer requests for time on the lighting console and rig during their bands’ load in and sound check

Create punt page for myself and guest LDs to use if needed

Program generic lighting looks on mainstage façade

Program generic lighting with lighting on audience towers

Set up Art-Net offsets for LDs on guest console to allow me to be able to use house console to operate façade and/or audience tower lighting during performances when needed

Establish timecode connection between FOH console and stage left location

Establish Art-Net connection from FOH console to stage for connecting guest scenic pieces and media servers located on stage

The author’s first onsite task was to coordinate the looks for the nightly pyro/lighting extravaganza welcoming headliners to the stage.  Photo courtesy aLIVEDuring the Festival

Once the festival opened, my role shifted yet again into that of a facilitator, welcoming the guest LDs to FOH, accommodating any last minute requests, and providing the necessary space and equipment for them to operate their shows.  My role also included:

Operation of nightly pre-headliner pyro and lighting show

Overall liaison for FOH

Operate lighting for bands with no LDs

Facilitate fast changeovers between bands on FOH consoles

Monitor the s400 system, fiber switches, s400 Nodes, and MA2 NPUs being used

Stand by during performances to handle any FOH issue that may occur and ensure fast switchover to backup consoles if needed (During No Doubt, timecode communication was lost between stage and FOH, and during Bruno Mars, both the Main FOH console and backup console froze during the performance due to a networking issue.)

Operate lighting on mainstage façade when needed

Operate lighting on audience towers when needed

Overall, the role of FOH system tech and programmer for Rock in Rio was a great experience that allowed me the chance to work with top LDs and programmers in the industry, and it was definitely one in which I learned many tips and tricks from the different styles and approaches that the other programmers and LDs brought with them. While not an easy task (the hours over the two weekends were very long, and there were many challenges that arose that needed solutions), the time I spent on this festival was extremely rewarding and worth every minute. Now, my big challenge is to organize all of these great MA2 macros that I’ve collected…