The multiple capabilities of LightConverse 3D Show Platform continue to expand with recently released version 56, including new functions for fixtures, integration with 3D Multimedia Glasses and Head Tracker support, an enhanced render engine and 3D mapping enrichments.
More details from LightConverse (www.lightconverse.net):
First up in v56 are new functions for fixtures, including precise 3D volume Focus calculations for beams and beam footprints, accurate Frost calculation covering the complete range of depth for LED modules, Gobo Edge abilities, Objective Mapping for Shapes (RGB rings, segments, etc.) and added Pixel Shift functions for High End’s SHAPESHIFTER instrument.
The latest version additionally adds further enhancements to its integration with 3D Multimedia Glasses and Head Tracker support, which allows users and their clients to be completely immersed in a 360° Virtual World of their show or event – a definite way to bring clients onboard quickly!
LC’s powerful Render Engine has been augmented also, including more detailed beams, higher quality HDR (High Dynamic Range) light representation, double side light calculations (useful for 3D models imported from CAD) and higher quality screenshot rendering. Also of note is the added ability for Intel graphics to perform at the same quality as AMD and Nvidia level graphics.
3D Mapping enrichments include video zone output warping functions via a new LCWarp utility and higher quality blending via Ambient Occlusion for video zone output Flat and Equal modes.
Unparalleled and unique in the industry, LIGHTCONVERSE is the only product that delivers such a dynamic array of capabilities in One Complete Platform, offering software and hardware solutions for visualizing and integrating Multiple Show Disciplines – including Lighting, Video, 3D Mapping, Laser, Water Effects, Pyrotechnics, Moving Objects and Object Tracking by automated fixtures and projectors – all within in a Photo-Realistic, Real-Time, 3D View.